![]() ![]() Time spent filling out bog standard achievements is time that could be spent making a game more rewarding through avenues unique to that title. Also, just because it worked for that game doesn’t mean the system gets a pass for every other game out there. While it worked out well for Mirror’s Edge, maybe there was a rewards system that would have complimented the game better and acted as a better training tool for players. A spponful of sugar helps the medicine go down. In this way, players hungry for achievement points gain expertise in the game that they are playing. Once you’ve earnt these achievements, you’ve got another tool under your belt, allowing you to race through maps with greater efficiency. If you’re around my age, you may remember sitting down and pushing to unlock some of the trickier parkour string achievements like Free Flowing and May I Have This Dance after school. In Mirror’s Edge, a substantial number of the achievements act as carrots encouraging players to learn and master elements of the game, enhancing the experience. However, fans of achievements could very well point to Thylander’s own work as a counter point proving the merits of the achievement. They can seem included just because they have to be, farmed for meaningless points rather than adding anything substantial to the experience of actually playing the game. Hot take or not, it’s a compelling argument! We’ve all played games where achievements feel slapped on as a second thought. It narrows games down, it disrupts and diverts attention, and it eats resources that could have made the game better.” In replies, he elaborated that, “games should have the reward mechanisms most suited for them, and the one-size-fits-all mandate from platform holders to make reward systems that benefit the platform makes games worse.” Check out the original Mirror's Edge trailer here! Just don't look up when it came out. His initial tweet reads as follows: “Unpopular opinion: achievements/trophies have been bad for gaming. Going up against a leaderboard of times that our friends put up will add a complete second layer to the game that will have us running through events again and again.Former Mirror’s Edge achievement creator Fredrik Thylander has posted on Twitter that he believes achievements and trophies have been bad for gaming, despite his history of creating some pretty swell achievement lists in the past. Mirror’s Edge Catalyst returns us to the game play we fell in love with back in 2008 and we can’t wait to take on the full game in June, eluding and/or taking out guards along our path. We’ll save an in depth look at these features for our full review, but we will give you a sneak peak at her upgrade menu below. The game has a bit of an RPG feel to it this time with a new menu for unlocking and upgrading several different aspects of Faith. Faith runs best when she’s at full speed and keeping her momentum up unlocks abilities that makes her much more effective at eluding security guards. The key to achieving the best times will always be finding the most efficient route, and that isn’t always a straight line. This streak is completely optional though, so always look for a better route. Once you have a destination, you are guided with a red streak to help you get to point B. Luckily there’s a map that we can put a destination point on. ![]() The city of Glass is huge so getting from point A to point B can become a journey in itself. Instead of sticking to a linear course, developer Dice is giving us an open world to run through, and that is a definite plus. We aren’t trying to do a full review of the game right now, so we will hold off on discussing the story aspects of the game and just stick to the game play, which is more than enough to keep us interested in this upcoming title. ![]() Mirror’s Edge Catalyst isn’t a sequel or a prequel but rather a reboot to the series, even though it didn’t really need one. Fast forward to this weekend, and we were lucky enough to snag a download code for the Mirror’s Edge Catalyst Closed Beta. The original game was like no other at the time and we found ourselves running through levels repeatedly trying to beat our best times. We quickly dell in love with the fast paced and smooth running action of the game, which gave us the choice of combat or flee, along with a linear course to run through. We originally were introduced to Faith and her awesome parkour skills back in 2008 with the release of the original Mirror’s Edge. We spent the weekend playing the Mirror’s Edge Catalyst Closed Beta and hung out with faith in the City of Glass. ![]()
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